自制酷炫的新年灯笼

新年了,灯笼是非常有代表性的新年物件。红红火火的灯笼,既有美好的寓意,也是点缀新年的装饰,还有实用的照明功效。作为DIY爱好者,必须自己做一个。

大概思路:使用ws2812b幻彩灯带,配合亚克力板,板上刻上各种祝福语,投射出炫丽效果来;框架采用3D打印;控制板使用esp01s,(配合直插led模块),连接wifi使用BLINKER进行手机远程控制;顶部300减速电机(5转/分)使灯笼旋转;3节5号电池供电。

材料与成本:整体还是比较便宜,esp01s,6元;RGB模块,5元;减速电机、亚克力和3d打印材料都是几块钱。最贵的却是电池,为了坚持长一点的时间,用的比较好的1.5恒压充电电池,二十块左右一颗,几个灯笼电池花了一百多。三颗电池能坚持近二十个小时,几块钱的比较好的一次性碱性电池,时间差不多,但是每天都得换电池。

外壳:

新年灯笼手工制作高难度(自制酷炫的新年灯笼)(1)

Ws2812b灯带:

新年灯笼手工制作高难度(自制酷炫的新年灯笼)(2)

亚克力面板:

新年灯笼手工制作高难度(自制酷炫的新年灯笼)(3)

Esp01s:

新年灯笼手工制作高难度(自制酷炫的新年灯笼)(4)

减速电机:

新年灯笼手工制作高难度(自制酷炫的新年灯笼)(5)

Blinker控制:

新年灯笼手工制作高难度(自制酷炫的新年灯笼)(6)

App配置了几个控制按钮:

新年灯笼手工制作高难度(自制酷炫的新年灯笼)(7)

亮灯和黑暗环境下:

新年灯笼手工制作高难度(自制酷炫的新年灯笼)(8)

外壳改进了一点的新版本:

新年灯笼手工制作高难度(自制酷炫的新年灯笼)(9)

新年灯笼手工制作高难度(自制酷炫的新年灯笼)(10)

一对灯笼,红红火火!

新年灯笼手工制作高难度(自制酷炫的新年灯笼)(11)

改进版新年灯笼

附录代码:

#include <Adafruit_NeoPixel.h> #include <SimpleTimer.h> volatile int g_ms; volatile int g_ld; volatile int g_xh; volatile boolean g_zs; Adafruit_NeoPixel rgb_display_2 = Adafruit_NeoPixel(12,2,NEO_GRB NEO_KHZ800); SimpleTimer timer; #define BLINKER_WIFI #include <Blinker.h> char auth[] = "xxxxxxxxxxx"; char ssid[] = "xxxxx"; char pswd[] = "xxxxxxxx"; // uint32_t Wheel(byte WheelPos){ if(WheelPos < 85){ return rgb_display_2.Color(WheelPos * 3, 255 - WheelPos * 3, 0); } else if(WheelPos < 170){ WheelPos -= 85; return rgb_display_2.Color(255 - WheelPos * 3, 0, WheelPos * 3); } else{ WheelPos -= 170; return rgb_display_2.Color(0, WheelPos * 3, 255 - WheelPos * 3); } } void rainbow(uint8_t wait){ uint16_t i, j; for(j=0; j<256; j ){ for(i=0; i<rgb_display_2.numPixels(); i ){ rgb_display_2.setPixelColor(i, Wheel((i j) & 255)); } rgb_display_2.show(); delay(wait); } } BlinkerRGB RGB1("yanse"); void RGB1_callback(uint8_t r_value, uint8_t g_value, uint8_t b_value, uint8_t bright_value) { g_zs = false; g_ld = bright_value; rgb_display_2.setBrightness(bright_value); for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((r_value & 0xffffff) << 16) | ((g_value & 0xffffff) << 8) | b_value); rgb_display_2.show(); delay(50); } } BlinkerButton Button2("btn-ss"); void Button2_callback(const String & state) { g_ms = 2; g_zs = true; } BlinkerButton Button3("btn-hx"); void Button3_callback(const String & state) { g_ms = 3; g_zs = true; } BlinkerButton Button4("btn-ch"); void Button4_callback(const String & state) { g_ms = 4; g_zs = true; } BlinkerButton Button5("btn-xz"); void Button5_callback(const String & state) { g_ms = 5; g_zs = true; } BlinkerButton Button6("btn-xh"); void Button6_callback(const String & state) { g_ms = 6; g_zs = true; } void shanshuo() { for (int j = 1; j <= 3; j = j (1)) { for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((255 & 0xffffff) << 16) | ((0 & 0xffffff) << 8) | 0); rgb_display_2.show(); } delay(100); for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((0 & 0xffffff) << 16) | ((0 & 0xffffff) << 8) | 0); rgb_display_2.show(); } delay(50); } for (int j = 1; j <= 3; j = j (1)) { for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((255 & 0xffffff) << 16) | ((255 & 0xffffff) << 8) | 0); rgb_display_2.show(); } delay(100); for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((0 & 0xffffff) << 16) | ((0 & 0xffffff) << 8) | 0); rgb_display_2.show(); } delay(50); } for (int j = 1; j <= 3; j = j (1)) { for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((0 & 0xffffff) << 16) | ((255 & 0xffffff) << 8) | 0); rgb_display_2.show(); } delay(100); for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((0 & 0xffffff) << 16) | ((0 & 0xffffff) << 8) | 0); rgb_display_2.show(); } delay(50); } for (int j = 1; j <= 3; j = j (1)) { for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((0 & 0xffffff) << 16) | ((255 & 0xffffff) << 8) | 255); rgb_display_2.show(); } delay(100); for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((0 & 0xffffff) << 16) | ((0 & 0xffffff) << 8) | 0); rgb_display_2.show(); } delay(50); } for (int j = 1; j <= 3; j = j (1)) { for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((0 & 0xffffff) << 16) | ((0 & 0xffffff) << 8) | 255); rgb_display_2.show(); } delay(100); for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((0 & 0xffffff) << 16) | ((0 & 0xffffff) << 8) | 0); rgb_display_2.show(); } delay(50); } for (int j = 1; j <= 3; j = j (1)) { for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((255 & 0xffffff) << 16) | ((0 & 0xffffff) << 8) | 255); rgb_display_2.show(); } delay(100); for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((0 & 0xffffff) << 16) | ((0 & 0xffffff) << 8) | 0); rgb_display_2.show(); } delay(50); } for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((255 & 0xffffff) << 16) | ((0 & 0xffffff) << 8) | 0); rgb_display_2.show(); } rgb_display_2.setBrightness(g_ld); rgb_display_2.show(); } void Simple_timer_1() { if (g_zs) { rgb_display_2.setBrightness(g_ld); rgb_display_2.show(); switch (g_ms) { case 2: shanshuo(); break; case 3: huxi(); break; case 4: rainbow(50); rgb_display_2.show(); break; case 5: xuanzh(); break; case 6: g_xh = g_xh 1; if (g_xh == 5) { g_xh = 1; } switch (g_xh) { case 1: xuanzh(); break; case 2: huxi(); break; case 3: rainbow(20); rgb_display_2.show(); break; case 4: shanshuo(); break; } break; } } } void huxi() { for (int j = 1; j <= 5; j = j (1)) { for (int i = 1; i <= 32; i = i (1)) { rgb_display_2.setBrightness((i * 3)); rgb_display_2.show(); delay(20); } delay(100); for (int i = 32; i >= 1; i = i (-1)) { rgb_display_2.setBrightness((i * 3)); rgb_display_2.show(); delay(20); } } rgb_display_2.setBrightness(g_ld); rgb_display_2.show(); } void xuanzh() { for (int j = 1; j <= 2; j = j (1)) { for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((255 & 0xffffff) << 16) | ((0 & 0xffffff) << 8) | 0); rgb_display_2.show(); delay(40); } for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((255 & 0xffffff) << 16) | ((255 & 0xffffff) << 8) | 0); rgb_display_2.show(); delay(40); } for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((0 & 0xffffff) << 16) | ((255 & 0xffffff) << 8) | 0); rgb_display_2.show(); delay(40); } for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((0 & 0xffffff) << 16) | ((255 & 0xffffff) << 8) | 255); rgb_display_2.show(); delay(40); } for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((0 & 0xffffff) << 16) | ((0 & 0xffffff) << 8) | 255); rgb_display_2.show(); delay(40); } for (int i = 1; i <= 12; i = i (1)) { rgb_display_2.setPixelColor((i)-1, ((255 & 0xffffff) << 16) | ((0 & 0xffffff) << 8) | 255); rgb_display_2.show(); delay(40); } } } void setup(){ g_ms = 6; g_ld = 60; g_xh = 0; g_zs = true; rgb_display_2.begin(); Blinker.begin(auth,ssid,pswd); rainbow(30); rgb_display_2.show(); RGB1.attach(RGB1_callback); Button2.attach(Button2_callback); Button3.attach(Button3_callback); Button4.attach(Button4_callback); Button5.attach(Button5_callback); Button6.attach(Button6_callback); timer.setInterval(10000L, Simple_timer_1); } void loop(){ //1、yanse,颜色与亮度;2、btn-ss,闪烁;3、btn-hx,呼吸; //4、btn-ch,彩虹;5、btn-xz,旋转;6、btn-xh,循环。 Blinker.run(); timer.run(); }

Blinker界面配置:

{¨config¨{¨headerColor¨¨transparent¨¨headerStyle¨¨light¨¨background¨{¨img¨´´}}¨dashboard¨|{¨type¨¨col¨¨t0¨¨颜色亮度¨¨clr¨¨#389BEE¨¨bg¨Ë¨cols¨Ï¨rows¨Ï¨key¨¨yanse¨´x´Ê´y´Ê¨speech¨|÷¨lstyle¨É}{ß8¨btn¨¨ico¨¨fad fa-lightbulb-on¨¨mode¨ÊßA¨闪烁¨¨t1¨¨文本2¨ßEËßFËßGËßH¨btn-ss¨´x´Ï´y´ÒßJ|÷ßKÉßC¨#076EEF¨}{ß8ßLßM¨fad fa-heartbeat¨ßOÊßA¨呼吸¨ßQßRßEËßFËßGËßH¨btn-hx¨´x´Ë´y´ÒßJ|÷ßKÉßC¨#EA0909¨}{ß8ßLßM¨fad fa-sun¨ßOÉßA¨彩虹¨ßQßRßEËßFËßGËßH¨btn-ch¨´x´É´y´ÒßJ|÷ßC¨#FBA613¨}{ß8ßLßM¨fad fa-repeat-alt¨ßOÉßA¨循环¨ßQßRßEËßFËßGËßH¨btn-xh¨´x´Ì´y´¤CßJ|÷ßC¨#00A90C¨}{ß8ßLßM¨fad fa-fan¨ßOÉßA¨旋转¨ßQßRßEËßFËßGËßH¨btn-xz¨´x´Í´y´ÒßJ|÷ßC¨#6010E4¨}÷¨actions¨|¦¨cmd¨¦¨switch¨‡¨text¨‡¨on¨¨打开?name¨¨off¨¨关闭?name¨—÷¨triggers¨|{¨source¨ßm¨source_zh¨¨开关状态¨¨state¨|ßoßq÷¨state_zh¨|¨打开¨¨关闭¨÷}÷}

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