这篇文章主要为大家详细介绍了C语言实现——《黄金矿工项目》,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下!
游戏介绍:
在规定的时间内得到规定的金钱时即可。玩法非常简单,按“↓”键开使捞金子,如有炸弹,按“↑”键放炸弹,买东西点鼠标左键。不过本游戏之设计到钩子勾金子的程度,后面的关卡大家可以自行设计,相信能够设计金子了,钻石的话同理还是非常简单的。
本项目编译环境:VS2019/VS2013;
插件:图形库插件easyX,涉及图片素材可以自行百度找也可以关注文末领取;
效果图展示
配套讲解教程:黄金矿工游戏教程——哔哩哔哩
源代码示例:
#include<stdio.h>
#include<graphics.h>
#include<math.h>
#define WIDTH 1080
#define HEIGHT 640
#define PI 3.1415
#define MAX_ANGLE 80
enum Index
{
i_gold = 1,
i_money = 3,
i_roleDown = 5,
i_roleUp = 7,
i_stone = 9
};
/*
钩子摆动状态,摆动,伸长,缩短,停止
*/
enum ATTR
{
LEFT,
RIGHT,
M_NORMAL,
M_LONG,
M_SHORT
};
struct Role
{
int x;
int y;
int width;
int height;
int coin; //总金钱
};
struct Hook
{
int x;
int y;
int endx;
int endy;
int len;//钩子长度
double angle;//钩子当前角度
int dir;//钩子摆动方向,左,右
int vx;//速度变化量
int vy;
int state;//当前状态
};
struct Role role;
struct Hook hook;
struct Mine//物品
{
int x;
int y;
int size;
int type;
bool flag;
int gold;
};
struct Mine mine[10];
//把图片加载进程序
IMAGE img[11];
void loadImg()
{
for (int i = 0; i < 10; i )
{
//如何把数字,转成字符串
char fileName[20] = "";
sprintf(fileName, "./images/%d.jpg", i);
loadimage(img i, fileName);
}
loadimage(img 10,"./images/bk.jpg",WIDTH,HEIGHT);
}
void gameInit()
{
loadImg();
role.width = 140;
role.height = 120;
role.x = WIDTH / 2 - role.width / 2;
role.y = 0;
hook.len = 50;
hook.x = role.x 40;
hook.y = role.y 100;
hook.endx = hook.x;
hook.endy = hook.y hook.len;
hook.angle = 0;
hook.dir = RIGHT;
hook.state = M_NORMAL;
}
void gameDraw()
{
setfillcolor(GREEN);
solidrectangle(0, 0, WIDTH, role.height);
putimage(0, role.height, img 10);
putimage(role.x, role.y, img i_roleDown - 1, SRCAND);
putimage(role.x, role.y, img i_roleDown, SRCPAINT);
//输出我的钱
setbkmode(TRANSPARENT);//设置背景透明
settextstyle(50, 0, "黑体");
char coin[20] = "";
sprintf(coin, "金钱:%d", role.coin);
outtextxy(20, 20, coin);
//绘制钩子
setlinecolor(RED);
setlinestyle(PS_SOLID, 5);
line(hook.x, hook.y, hook.endx, hook.endy);
setfillcolor(YELLOW);
solidcircle(hook.endx, hook.endy, 5);
}
//钩子摆动
void hookRock()
{
if (hook.state == M_NORMAL)
{
if (hook.dir == RIGHT)
{
hook.angle ;
}
else if (hook.dir == LEFT)
{
hook.angle--;
}
if (hook.angle > MAX_ANGLE)
{
hook.dir = LEFT;
}
else if (hook.angle<-MAX_ANGLE)
{
hook.dir = RIGHT;
}
hook.endx = hook.x sin(PI / 180 * hook.angle)*hook.len;
hook.endy = hook.y cos(PI / 180 * hook.angle)*hook.len;
}
}
double distance(Hook h)
{
return sqrt((double)(hook.endx - hook.x)*(hook.endx - hook.x) (hook.endy - hook.y)*(hook.endy - hook.y));
}
void keyControl(int speed)
{
if (GetAsyncKeyState(VK_SPACE))//virtual key
{
hook.state = M_LONG;
hook.vx = sin(PI / 180 * hook.angle)*speed;
hook.vy = cos(PI / 180 * hook.angle)*speed;
}
if (hook.state == M_LONG)
{
hook.endx = hook.vx;
hook.endy = hook.vy;
}
else if (hook.state==M_SHORT)
{
hook.endx -= hook.vx;
hook.endy -= hook.vy;
if (distance(hook)<=hook.len)
{
hook.state =M_NORMAL;
}
}
//碰到边界反回
if (hook.endx<0 || hook.endx>WIDTH || hook.endy<0 || hook.endy > HEIGHT)
{
hook.state = M_SHORT;
}
}
int main()
{
//控制台窗口(只能用来输出文字)
//我们需要能够画图的窗口
initgraph(WIDTH, HEIGHT, SHOWCONSOLE);
gameInit();
while (1)
{
//双缓冲绘图,防止闪屏
BeginBatchDraw();
gameDraw();
EndBatchDraw();
hookRock();
keyControl(5);
}
return 0;
}
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