python编写告白程序
python抖音表白程序源代码本文实例为大家分享了python抖音表白程序的具体代码,供大家参考,具体内容如下
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import sys import random import pygame from pygame. locals import * width, height = 640 , 480 background = ( 0 , 191 , 255 ) # 按钮 def button(text, x, y, w, h, color, screen): pygame.draw.rect(screen, color, (x, y, w, h)) font = pygame.font.font( './font/simkai.ttf' , 20 ) textrender = font.render(text, true, ( 0 , 0 , 0 )) textrect = textrender.get_rect() textrect.center = ((x + w / 2 ), (y + h / 2 )) screen.blit(textrender, textrect) # 标题 def title(text, screen, scale, color = ( 255 , 0 , 0 )): font = pygame.font.font( './font/simkai.ttf' , width / / ( len (text) * 2 )) textrender = font.render(text, true, color) textrect = textrender.get_rect() textrect.midtop = (width / scale[ 0 ], height / scale[ 1 ]) screen.blit(textrender, textrect) # 生成随机的位置坐标 def get_random_pos(): x, y = random.randint( 20 , 620 ), random.randint( 20 , 460 ) return x, y # 点击喜欢按钮后显示的页面 def show_like_interface(text, screen, color = ( 255 , 0 , 0 )): screen.fill(background) font = pygame.font.font( './font/simkai.ttf' , width / / ( len (text))) textrender = font.render(text, true, color) textrect = textrender.get_rect() textrect.midtop = (width / 2 , height / 2 ) screen.blit(textrender, textrect) pygame.display.update() while true: for event in pygame.event.get(): if event. type = = quit: pygame.quit() sys.exit() # 主函数 def main(): pygame.init() screen = pygame.display.set_mode((width, height), 0 , 32 ) pygame.display.set_caption( 'from一个喜欢你很久的小哥哥' ) clock = pygame.time.clock() pygame.mixer.music.load( './bg_music/1.mp3' ) pygame.mixer.music.play( - 1 , 30.0 ) pygame.mixer.music.set_volume( 0.25 ) unlike_pos_x = 330 unlike_pos_y = 300 unlike_pos_width = 100 unlike_pos_height = 50 like_pos_x = 180 like_pos_y = 300 like_pos_width = 100 like_pos_height = 50 running = true like_color = ( 255 , 0 , 255 ) while running: screen.fill(background) img = pygame.image.load( "./imgs/1.png" ) imgrect = img.get_rect() imgrect.midtop = width / / 2 , height / / 4 screen.blit(img, imgrect) for event in pygame.event.get(): if event. type = = pygame.mousebuttondown: mouse_pos = pygame.mouse.get_pos() if mouse_pos[ 0 ] < like_pos_x + like_pos_width + 5 and mouse_pos[ 0 ] > like_pos_x - 5 and \ mouse_pos[ 1 ] < like_pos_y + like_pos_height + 5 and mouse_pos[ 1 ] > like_pos_y - 5 : like_color = background running = false mouse_pos = pygame.mouse.get_pos() if mouse_pos[ 0 ] < unlike_pos_x + unlike_pos_width + 5 and mouse_pos[ 0 ] > unlike_pos_x - 5 and \ mouse_pos[ 1 ] < unlike_pos_y + unlike_pos_height + 5 and mouse_pos[ 1 ] > unlike_pos_y - 5 : while true: unlike_pos_x, unlike_pos_y = get_random_pos() if mouse_pos[ 0 ] < unlike_pos_x + unlike_pos_width + 5 and mouse_pos[ 0 ] > unlike_pos_x - 5 and \ mouse_pos[ 1 ] < unlike_pos_y + unlike_pos_height + 5 and mouse_pos[ 1 ] > unlike_pos_y - 5 : continue break title( '小姐姐,我观察你很久了' , screen, scale = [ 2 , 10 ]) title( '做我女朋友好不好呀' , screen, scale = [ 2 , 6 ]) button( '好呀' , like_pos_x, like_pos_y, like_pos_width, like_pos_height, like_color, screen) button( '算了吧' , unlike_pos_x, unlike_pos_y, unlike_pos_width, unlike_pos_height, ( 255 , 0 , 255 ), screen) pygame.display.flip() pygame.display.update() clock.tick( 60 ) show_like_interface( '我就知道小姐姐你也喜欢我~' , screen, color = ( 255 , 0 , 0 )) if __name__ = = '__main__' : main() |
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原文链接:https://blog.csdn.net/lbperfect123/article/details/82928123