这篇文章主要为大家详细介绍了C语言实现——《连连看》小游戏,示例代码介绍的非常详细,具有想当的参考价值,感兴趣的小伙伴们可以参考一下!
游戏介绍:
连连看小游戏速度节奏快,画面清晰可爱,适合细心的玩家。丰富的道具和公共模式的加入,增强游戏的竞争性。多样式的地图,使玩家在各个游戏水平都可以寻找到挑战的目标,长期地保持游戏的新鲜感。本期举例的项目类似宠物连连看,小动物造型的连连看游戏(这个主要看你准备好的图片素材)
游戏玩法
加载游戏后,点击画面中间的图像即进入游戏状态。使用鼠标左键即可,点击相同的两张图卡,用三根内线连在一起就可以消除。只要我们在有限的时间里,用我们智慧消除相连卡片,就可以获得最终的胜利。那么我们了解了规则之后,就动手来试试吧!
编译器:VS2013/2019最佳;
插件:图形库插件easyX,涉及图片素材可以自行百度找也可以关注文末领取;
效果图展示:
源代码示例:
#include <graphics.h>
#include <conio.h>
#include <time.h>
#include <stdio.h>
#include <windows.h>
#pragma comment(lib,"winmm.lib")
//150 150 12 7 21 易
//60 100 16 9 32 中
//100 120 14 8 28 难
#define leftedge 150 //游戏区距左边框距离
#define topedge 150 //游戏区距上边框距离
#define COL 12 //游戏区列数
#define ROW 7 //游戏区行数
#define GridNum 21 //游戏图片数目
#define GridW 42 //游戏图片的长
#define GridH 48 //游戏图片的宽
#define N 555 //开屏大小(宽)
#define M 785 //开屏大小(长)
IMAGE image[GridNum 1][2]; //图片库
IMAGE image2; //填充图片
int GridID[ROW 2][COL 2]; //游戏图纸
MOUSEMSG mouse; //记录鼠标信息
struct GridInfor //记入击中图片信息
{
int idx,idy; //图纸坐标
int leftx,lefty; //屏幕坐标
int GridID; //图片类型
}pre,cur,dur;
struct //记录连线点
{
int x;
int y;
}point[4];
static int pn; //记录连线点个数
void InitFace (); //初始化界面
void Shuffle (); //随即打乱图片
void ShowGrid (); //显示图片
void RandGrid (); //绘制地图
void Link (); //连接两图
void Des_direct (); //直接相消
void Des_one_corner(); //一折相消
void Des_two_corner(); //两折相消
void Load_picture (); //加载图片
void Init_Grid (GridInfor& pre); //初始化格子信息
void Leftbottondown (MOUSEMSG mouse); //实现鼠标左击效果
void Draw_frame (int leftx,int lefty); //绘制边框
void Mousemove (int leftx,int lefty); //实现鼠标移动效果
bool Judg_val (int leftx,int lefty); //判断鼠标是否在游戏区
void SeleReact (int leftx,int lefty); //显示选中效果
void TranstoPhycoor (int* idx,int* idy); //图纸坐标转变为屏幕坐标
void GridPhy_coor (int& leftx,int& lefty); //规范物理坐标
void iPaint (long x1,long y1,long x2,long y2); //将直线销毁
void DrawLine (int x1,int y1,int x2,int y2) ; //用直线连接两图
bool DesGrid (GridInfor pre,GridInfor cur); //判断两者是否能相消
bool Match_direct (POINT ppre,POINT pcur); //判断两者是否能够直接相消
bool Match_one_corner (POINT ppre,POINT pcur); //判断两者是否能一折相消
bool Match_two_corner (POINT ppre,POINT pcur); //判断两者是否能两折相消
void ExchaVal (GridInfor& pre,GridInfor& cur); //交换图片信息
bool Single_click_judge (int mousex,int mousey); //判断单击是否有效
void RecordInfor (int leftx,int lefty,GridInfor &grid); //记录选中的信息
void TranstoDracoor (int mousex,int mousey,int *idx,int *idy); //鼠标坐标转化为图纸坐标
void Explot (POINT point,int *left,int *right,int *top,int *bottel);//探索point点附近的空位置
void main()
{
initgraph(M,N);
mciSendString("play game_begin.mp3 repeat", NULL, 0, NULL);
InitFace();
while(1)
{
mouse = GetMouseMsg();
switch(mouse.uMsg)
{
case WM_MOUSEMOVE:
Mousemove(mouse.x,mouse.y); break;
case WM_LBUTTONDOWN:
if(Single_click_judge(mouse.x,mouse.y))
{
Leftbottondown(mouse);
} break;
default: break;
}
}
closegraph();
}
////////////////////////////////////////生成操作//////////////////////////////
void RandGrid() //产生图片的标记
{
for(int iCount = 0, x = 1; x <= ROW; x )
{
for( int y = 1; y <= COL; y )
{
GridID[x][y] = iCount % GridNum 1;
} } }
void Shuffle( ) //打乱棋盘
{
int ix, iy, jx, jy, grid;
for( int k = 0; k < 84; k )
{
ix = rand() % ROW 1; // 产生 1 - COL 的随机数
iy = rand() % COL 1; // 产生 1 - ROW 的随机数
jx = rand() % ROW 1; // 产生 1 - COL 的随机数
jy = rand() % COL 1; // 产生 1 - ROW 的随机数
if( GridID[ix][iy] != GridID[jx][jy] ) //如果不相等就交换数据
{
grid = GridID[ix][iy];
GridID[ix][iy] = GridID[jx][jy];
GridID[jx][jy] = grid;
} } }
////////////////////////////////初始化界面///////////////////////////////////////
void InitFace()
{
srand((unsigned)time(NULL));
Load_picture();
RandGrid();
IMAGE image3;
loadimage(&image3,"res\\bg.bmp");
putimage(0,0,&image3);
getimage(&image2,3 * 42,2 * 48,42, 48);
Shuffle();
ShowGrid();
}
void Load_picture() //加载图片
{
IMAGE image1,background;
loadimage(&image1,"IMAGE","grids");
SetWorkingImage(&image1);
for(int i = 1 ;i < GridNum 1 ;i )
for(int j = 0;j < 2;j )
getimage(&image[i][j],j * 42,i * 48,42, 48);
loadimage(&background,"IMAGE","bg");
SetWorkingImage(&background);
getimage(&image2,3 * 42,2 * 48,42, 48);
SetWorkingImage();
putimage(0,0,&background);
}
void ShowGrid()
{
int idx,idy;
for(int i = 0 ;i < ROW; i )
for(int j = 0 ;j < COL ; j )
{
idy = i * 48 topedge ,idx = j * 42 leftedge;
putimage(idx,idy,&image[GridID[i 1][j 1]][0]);
} }
/////////////////////////////////鼠标操作////////////////////////////////////////
void Mousemove (int leftx,int lefty) //鼠标移动时的变化
{
static int prex,prey,preidx,preidy, curidx,curidy;
if(Judg_val(leftx,lefty))
{
TranstoDracoor(leftx,lefty,&curidx,&curidy); //转化为图纸坐标
if(GridID[curidy][curidx] != 0)
{
GridPhy_coor(leftx,lefty);
if(pre.idx == preidx && pre.idy == preidy)
putimage(prex,prey,&image[GridID[preidy][preidx]][1]);
else
putimage(prex,prey,&image[GridID[preidy][preidx]][0]);
prex = leftx, prey = lefty;
preidx = curidx, preidy = curidy;
Draw_frame(leftx,lefty); //绘制边框
} } }
void Leftbottondown (MOUSEMSG mouse) //左击时的变化
{
static int click = 0, idx,idy;
click ;
SeleReact (mouse.x,mouse.y); //显示选中效果
if(click == 1) RecordInfor(mouse.x,mouse.y,pre);
if(click == 2)
{
TranstoDracoor (mouse.x,mouse.y,&idx,&idy);
if(idx != pre.idx || idy != pre.idy)
{
RecordInfor (mouse.x,mouse.y,cur);
if(pre.GridID == cur.GridID && DesGrid(pre,cur))
{
GridID[pre.idy][pre.idx] = GridID[cur.idy][cur.idx] =0;
Link (); pn = 0;
putimage(pre.leftx,pre.lefty,&image2);
putimage(cur.leftx,cur.lefty,&image2);
Init_Grid(pre); Init_Grid(cur); click = 0;
}
else
{
ExchaVal(dur,pre); ExchaVal(pre,cur);
Init_Grid(cur); click = 1;
putimage(dur.leftx,dur.lefty,&image[GridID[dur.idy][dur.idx]][0]);
} }
else click = 1;
} }
void SeleReact (int leftx,int lefty) //选中时效果
{
if(Judg_val(leftx,lefty))
{
int idx,idy;
TranstoDracoor (leftx,lefty,&idx,&idy);
GridPhy_coor (leftx,lefty);
putimage(leftx,lefty,&image[GridID[idy][idx]][1]);
} }
bool Judg_val(int leftx,int lefty) //判断鼠标是否在游戏区
{
return leftx > leftedge && leftx < leftedge GridW * COL &&
lefty > topedge && lefty < topedge GridH * ROW;
}
void TranstoDracoor (int mousex,int mousey ,int *idx,int *idy) //鼠标坐标转化为图纸坐标
{
if(Judg_val(mousex,mousey))
{
*idx = (mousex - leftedge) / 42 1;
*idy = (mousey - topedge) / 48 1 ;
} }
void RecordInfor(int leftx,int lefty,GridInfor &grid) //记录选中的信息
{
TranstoDracoor(leftx,lefty,&grid.idx,&grid.idy);
grid.leftx = (grid.idx - 1) * 42 leftedge;
grid.lefty = (grid.idy - 1) * 48 topedge;
grid.GridID = GridID[grid.idy][grid.idx];
}
bool Single_click_judge (int mousex,int mousey) //判断单击是否有效
{
int idx,idy;
TranstoDracoor (mousex,mousey,&idx,&idy); //转化为图纸坐标
if(Judg_val(mouse.x,mouse.y) && GridID[idy][idx] != 0)
return true;
return false;
}
void Draw_frame(int leftx,int lefty) //绘制方框
{
setcolor(RGB(126,91,68));
setlinestyle(PS_SOLID,NULL,1);
rectangle(leftx,lefty,leftx 41,lefty 47);
rectangle(leftx 2,lefty 2,leftx 39,lefty 45);
setcolor(RGB(250,230,169));
rectangle(leftx 1,lefty 1,leftx 40,lefty 46);
}
////////////////////////////////判断消除操作/////////////////////////////////////
bool DesGrid (GridInfor pre,GridInfor cur) //判断两者是否能相消
{
bool match = false; POINT ppre,pcur;
ppre.x = pre.idx; ppre.y = pre.idy;
pcur.x = cur.idx; pcur.y = cur.idy;
if(Match_direct(ppre,pcur)) match = true;
else if(Match_one_corner(ppre,pcur)) match = true;
else if(Match_two_corner(ppre,pcur)) match =true;
return match;
}
bool Match_direct(POINT ppre,POINT pcur) //判断两者是否能够直接相消
{
int k,t;
if(ppre.x == pcur.x)
{
k = ppre.y > pcur.y ? ppre.y : pcur.y;
t = ppre.y < pcur.y ? ppre.y : pcur.y;
if(t 1 == k) goto FIND;
for(int i = t 1;i < k ;i )
if(GridID[i][ppre.x] != 0) return false;
if(i == k) goto FIND;
}
else
if(ppre.y == pcur.y)
{
k = ppre.x > pcur.x ? ppre.x : pcur.x;
t = ppre.x < pcur.x ? ppre.x : pcur.x;
if(t 1 == k) goto FIND;
for(int i = t 1;i < k ;i )
if(GridID[ppre.y][i] != 0) return false;
if(i == k) goto FIND;
}
return false;
FIND: point[pn].x = pcur.x, point[pn].y = pcur.y; pn ;
point[pn].x = ppre.x, point[pn].y = ppre.y; pn ;
return true;
}
bool Match_one_corner(POINT ppre,POINT pcur) //判断两者是否能一折相消
{
int left,right,top,bottel,x = ppre.x,y = ppre.y;
Explot(ppre,&left,&right,&top,&bottel);
ppre.y = top - 1;
RESEARCHX: if(ppre.y < bottel) ppre.y ;
else goto BACK;
if(Match_direct(ppre,pcur)) goto FIND;
else goto RESEARCHX;
BACK: ppre.y = y; ppre.x = left - 1;
RESEARCHY: if(ppre.x < right) ppre.x ;
else goto REBACK;
if(Match_direct(ppre,pcur)) goto FIND;
else goto RESEARCHY;
REBACK: pn = 0; return false;
FIND: point[pn].x = x,point[pn].y = y,pn ;
return true;
}
bool Match_two_corner(POINT ppre,POINT pcur) //判断两者是否能两折相消
{
int left,right,top,bottel,x = ppre.x,y = ppre.y;
Explot(ppre,&left,&right,&top,&bottel);
ppre.y = top - 1;
RESEARCHX: if(ppre.y < bottel) ppre.y ;
else goto BACK;
if(Match_one_corner(ppre,pcur)) goto FIND;
else goto RESEARCHX;
BACK: ppre.y = y; ppre.x = left - 1;
RESEARCHY: if(ppre.x < right) ppre.x ;
else goto REBACK;
if(Match_one_corner(ppre,pcur)) goto FIND;
else goto RESEARCHY;
REBACK: pn = 0;return false;
FIND: point[pn].x = x,point[pn].y = y,pn ;
return true;
}
void Explot(POINT point,int *left,int *right,int *top,int *bottel)
{
int x = point.x,y = point.y; x ;
while(x <= COL 1 && GridID[y][x] == 0) x ; *right = x - 1; x = point.x; x--;
while(x >= 0 && GridID[y][x] == 0) x--; *left = x 1; x = point.x; y ;
while(y <= ROW 1 && GridID[y][x] == 0) y ; *bottel= y - 1; y = point.y; y--;
while(y >= 0 && GridID[y][x] == 0) y--; *top = y 1;
}
/////////////////////////////////消除操作////////////////////////////////////////
void Link ()
{
switch(pn)
{
case 2:
Des_direct(); break;
case 3:
Des_one_corner(); break;
case 4:
Des_two_corner(); break;
default : break;
} }
void Des_direct ()
{
TranstoPhycoor(&point[0].x,&point[0].y);
TranstoPhycoor(&point[1].x,&point[1].y);
DrawLine(point[0].x,point[0].y,point[1].x,point[1].y);
Sleep(250);
iPaint(point[0].x,point[0].y,point[1].x,point[1].y);
}
void Des_one_corner()
{
TranstoPhycoor(&point[0].x,&point[0].y);
TranstoPhycoor(&point[1].x,&point[1].y);
TranstoPhycoor(&point[2].x,&point[2].y);
DrawLine(point[0].x,point[0].y,point[1].x,point[1].y);
DrawLine(point[1].x,point[1].y,point[2].x,point[2].y);
Sleep(250);
iPaint(point[0].x,point[0].y,point[1].x,point[1].y);
iPaint(point[1].x,point[1].y,point[2].x,point[2].y);
}
void Des_two_corner()
{
TranstoPhycoor(&point[0].x,&point[0].y);
TranstoPhycoor(&point[1].x,&point[1].y);
TranstoPhycoor(&point[2].x,&point[2].y);
TranstoPhycoor(&point[3].x,&point[3].y);
DrawLine(point[0].x,point[0].y,point[1].x,point[1].y);
DrawLine(point[1].x,point[1].y,point[2].x,point[2].y);
DrawLine(point[2].x,point[2].y,point[3].x,point[3].y);
Sleep(250);
iPaint(point[0].x,point[0].y,point[1].x,point[1].y);
iPaint(point[1].x,point[1].y,point[2].x,point[2].y);
iPaint(point[2].x,point[2].y,point[3].x,point[3].y);
}
void DrawLine (int x1,int y1,int x2,int y2)
{
setlinestyle(PS_SOLID,NULL,3);
setcolor(RGB(90,43,9));
line(x1 21,y1 24,x2 21,y2 24);
}
void iPaint (long x1,long y1,long x2,long y2)
{
int minx,miny,maxx,maxy;
if(x1 == x2)
{
maxy = y1 > y2? y1:y2;
miny = y1 < y2? y1:y2;
for(int i = miny; i <= maxy;i = 48)
putimage(x1,i,&image2);
}
else if(y1 == y2)
{
maxx = x1 > x2? x1:x2;
minx = x1 < x2? x1:x2;
for(int j = minx; j <= maxx;j = 42 )
putimage(j,y1,&image2);
} }
/////////////////////////////////////////////////////////////////////////////////
void GridPhy_coor(int& leftx,int& lefty) //转化为标准物理坐标
{
leftx = ((leftx - leftedge) / 42) * 42 leftedge;
lefty = ((lefty - topedge) / 48) * 48 topedge;
}
void ExchaVal(GridInfor& pre,GridInfor& cur) //交换格子信息
{
pre.GridID = cur.GridID;
pre.idx = cur.idx;pre.idy = cur.idy;
pre.leftx = cur.leftx;pre.lefty = cur.lefty;
}
void Init_Grid(GridInfor& grid) //初始化格子
{
grid.GridID = 0;
grid.idx = 0; grid.idy = 0;
grid.leftx = 0; grid.lefty = 0;
}
void TranstoPhycoor (int* idx,int* idy) //图纸坐标转变为屏幕坐标
{
int x ,y;x =*idx,y = *idy;
*idy = (y - 1) * 48 leftedge;
*idx = (x - 1) * 42 topedge;
}
未完成的部分功能代码,大家也可以自己先去想想试试,每一次的思考就是你进步的过程!
如果学习的过程中有什么问题,以及本项目有什么不懂的地方,都可以来找我交流,我来帮你!
那么今天的分享就到这里了,后续会更新更多精彩项目或者知识内容的,大家要好好学C语言C 哟~
写在最后:对于准备学习C/C 编程的小伙伴,如果你想更好的提升你的编程核心能力(内功)不妨从现在开始!
编程学习书籍分享:
编程学习视频分享:
整理分享(多年学习的源码、项目实战视频、项目笔记,基础入门教程)
欢迎转行和学习编程的伙伴,利用更多的资料学习成长比自己琢磨更快哦!
对于C/C 感兴趣可以关注小编在后台私信我:【编程交流】一起来学习哦!可以领取一些C/C 的项目学习视频资料哦!已经设置好了关键词自动回复,自动领取就好了!
,