这一期带大家预览一些9.0版本的内容更新,这些内容来自9号的线上峰会,可信度极高。内容翻译自wowhead,因为外语能力有限,大部分为借助英汉互译软件完成,可能出现谬误,请多包涵。
新地图飞行新地图飞行将不再受到声望的限制,但并不是9.0满级就能飞行,飞行将在暗影之地资料片的某一个版本解锁(比如9.1)。
最近几个资料片的飞行需要声望达到一个级别,这对于一直在玩的玩家来说很简单,但如果是新加入的,你的声望的提升就是一个问题。
所以我们这次决定,只要你能完成任务线了解这些英雄的剧情,你就拥有了解锁飞行的权限,而不是像之前的版本那样完成了任务线还需要继续收集声望。
军团再临和德拉诺的飞行不再有限制,只要你学习了飞行就可以在这些地图飞行,对于争霸艾泽拉斯资料片我们还在考虑中,一旦有了结果我们会通知你。
(原文是西班牙语,所以这里直接上汉译了)
之前我们说过,军团版本和德拉诺版本的飞行不再有成就要求,但成就并不绝版,完成成就仍然会获得成就奖励。(如德拉诺的双头飞龙)
争霸艾泽拉斯没理由不能飞行,因为争霸艾泽拉斯也将作为9.0的10-50级可选升级资料片之一,所以目测只是改动还没有完成。
大秘境关于新版本五人本的大秘境:
New Seasonal Affixes in Shadowlands - They might test a couple of them on beta.
First one will probably be a little easier since everyone is learning the dungeons.
Bursting and Volcanic have been adjusted to scale with key level instead of health.
Mythic gear swapping will be limited to Weapon swapping. It's essentially a big Raid encounter.
大意:
暗影之地将有全新的赛季词缀在每一个赛季,将在b测中决定。
第一个赛季是为了让玩家熟悉副本的,所以词缀会很简单。
崩裂和火山的难度会随着钥匙等级增强。
大秘境里现在可以换武器了。
大秘境限时成就坐骑和这个版本一样,所有副本达成15层限时将会有成就,也有坐骑奖励。
There's lots of cool ideas that they have for mounts but have no idea where to put them.
They'll be peppered all over the place including Torghast and the Maw.
There's a big scary elemental in the maw and the Shadowlands Season 1 Mythic 15 mount will look like that.
大意:
设计师设计了很多新坐骑,但还没想好把他们都放在哪些途径供玩家获取。
噬渊和罪魂塔等很多途径都有坐骑可以获得。
下图这个死亡元素就是打算作为第一赛季全15限时的奖励坐骑。
侧面,总感觉这个背冠在哪见过——信任彼此,凝聚意志!
真特喵的帅......
大秘境低保新版本的低保不再是只出一件装备。
Shadowlands will have multiple different options for the Weekly Chest
You'll be able to pull one piece from a lot of different options. If none of the options are enticing, you will be able to instead pick an important currency.
大意:
暗影之地的低保将不止一个选项。
你可以在几个选项里选择你最喜欢的那个,如果你都不喜欢,那你可以选择一种很重要的货币。
(推测应该是一种可以兑换装备的货币,比如收集3个碎片可以指定选一件装备变成低保,仅为凉酒猜测)
暗影之地考古学在暗影之地将没有新的考古内容。
Archaeology is entirely linked to the artifacts of Azeroth. Nothing new for this secondary profession in Shadowlands to be expected.
大意:考古学是艾泽拉斯文物相关的内容,在暗影之地不会有新的考古。
Considering how frequently derided the profession is, there are a surprising amount of angry comments about this one, so let's elaborate.Wording aside, the point would seem to be that Archaeology artifacts are tied to the races which inhabit Azeroth - which at this point that very much includes the Orcs and Draenei of Outland/Draenor, so it makes perfect sense that we'd explore that history through Archaeology on their native worlds. However, Shadowlands exists as a realm apart; the races which inhabit Azeroth (etc) may go there, but it's not a part of their history... it's their future.Certainly the developers could come up with any number of lore minded reason to avoid adding Archaeology into Shadowlands, but the implication seems clear that the intent is for Shadowlands to be about exploring the future and what happens to the souls after characters die, not about their past.
大意:
考虑到很多玩家对此表示不解,这里简单说一下。
考古文物应该是艾泽拉斯所栖息的物种相关的,外域和德拉诺的兽人/德莱尼的文物也是抱着同样的初衷设计的,我们通过探索文物来了解这片土地所栖息的物种的历史。
但是暗影之地是一个特殊的存在,你所了解的物种死后才会去暗影之地,暗影之地不是他们的故土,而是他们的未来。
所以我们在想办法不让暗影之地出现考古,暗影之地的设定是探索未来,是人物的灵魂死后会去往何处,而不是他们的历史。
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