随着 flutter 的兴起,越来越多的公司开始使用 flutter ,最近一老同事问我关于如何使用 flutter 实现一个你画我猜的小游戏,现把这个分享给大家~
已实现的功能
- 画板自由涂鸦
- 选择画笔颜色
- 选择画笔大小
- 撤销到上一步
- 反撤销
- 清空画布
- 橡皮擦
- 基于 WebSocket 实时发送到服务器
- WebSocket 服务端转发给其它连接
- 接受 WebSocket 的消息内容绘制
使用到的技术
- 基础组件的使用(Scaffold、AppBar、IconButton、Container、Column、Stack、Padding、Icon 等)
- 自定义 CustomPainter ,在 Canvas 上使用 Paint 绘制
- 手势识别 GestureDetector 事件的使用
- Flutter 基于 Provider 插件的状态管理实现
- 简单的实现 WebSocket 通讯(真实项目考虑的问题要更多,比如心跳,重连,网络波动处理等)
最终效果
三屏实时同步
实战开始
- 打开 pubspec.yaml 引用状态管理和 WebSocket 库
dev_dependencies:
flutter_test:
sdk: flutter
provider: ^4.0.1
web_socket_channel: ^1.1.0
- 创建 draw_entity.dart 实体类
import 'package:flutter/widgets.dart';
//基础实体( pengzhenkun - 2020.04.30 )
class DrawEntity {
Offset offset;
String color;
double strokeWidth;
DrawEntity(this.offset, {this.color = "default", this.strokeWidth = 5.0});
}
- 创建 signature_painter.dart 自定义画板
import 'package:flutter/material.dart';
import 'package:fluttercontrol/page/drawguess/draw_entity.dart';
import 'package:fluttercontrol/page/drawguess/draw_provider.dart';
//自定义 Canvas 画板( pengzhenkun - 2020.04.30 )
class SignaturePainter extends CustomPainter {
List<DrawEntity> pointsList;
Paint pt;
SignaturePainter(this.pointsList) {
pt = Paint() //设置笔的属性
..color = pintColor["default"]
..strokeCap = StrokeCap.round
..isAntiAlias = true
..strokeWidth = 3.0
..style = PaintingStyle.stroke
..strokeJoin = StrokeJoin.bevel;
}
void paint(Canvas canvas, Size size) {
for (int i = 0; i < pointsList.length - 1; i ) {
//画线
if (pointsList[i] != null && pointsList[i 1] != null) {
pt
..color = pintColor[pointsList[i].color]
..strokeWidth = pointsList[i].strokeWidth;
canvas.drawLine(pointsList[i].offset, pointsList[i 1].offset, pt);
}
}
}
//是否重绘
bool shouldRepaint(SignaturePainter other) => other.pointsList != pointsList;
}
- 创建 draw_provider.dart 状态管理
- 记录 撤销的数据、存储要画的数据、预处理的数据、默认颜色、默认字体大小、Socket连接(为了好理解,Socket连接也写在了此类)
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:flutter/widgets.dart';
import 'package:fluttercontrol/page/drawguess/draw_entity.dart';
import 'package:web_socket_channel/web_socket_channel.dart';
import 'package:web_socket_channel/io.dart';
//可选的画板颜色
Map<String, Color> pintColor = {
'default': Color(0xFFB275F5),
'black': Colors.black,
'brown': Colors.brown,
'gray': Colors.grey,
'blueGrey': Colors.blueGrey,
'blue': Colors.blue,
'cyan': Colors.cyan,
'deepPurple': Colors.deepPurple,
'orange': Colors.orange,
'green': Colors.green,
'indigo': Colors.indigo,
'pink': Colors.pink,
'teal': Colors.teal,
'red': Colors.red,
'purple': Colors.purple,
'blueAccent': Colors.blueAccent,
'white': Colors.white,
};
//数据管理 WebSocket,基础数据,通讯,连接维护等( pengzhenkun - 2020.04.30 )
class DrawProvider with ChangeNotifier {
final String _URL = 'ws://10.10.3.55:8080/mini';
List<List<DrawEntity>> undoPoints = List<List<DrawEntity>>(); // 撤销的数据
List<List<DrawEntity>> points = List<List<DrawEntity>>(); // 存储要画的数据
List<DrawEntity> pointsList = List<DrawEntity>(); //预处理的数据,避免绘制时处理卡顿
String pentColor = "default";//默认颜色
double pentSize = 5;//默认字体大小
//Socket 连接
WebSocketChannel _channel;
//开始连接
connect() {
_socketConnect();
}
_socketConnect() {
_channel = IOWebSocketChannel.connect(_URL);
_channel.stream.listen(
(message) {
//监听到的消息
print("收到消息:$message");
message = jsonDecode(message);
if (message["type"] == "sendDraw") {
//正在连续绘制
if (points.length == 0) {
points.add(List<DrawEntity>());
points.add(List<DrawEntity>());
}
pentColor = message["pentColor"];
pentSize = message["pentSize"];
//添加绘制
//添加绘制
points[points.length - 2].add(DrawEntity(
Offset(message["dx"], message["dy"]),
color: pentColor,
strokeWidth: pentSize));
//通知更新
setState();
} else if (message["type"] == "sendDrawNull") {
//手抬起,添加占位
//添加绘制标识
points.add(List<DrawEntity>());
//通知更新
setState();
} else if (message["type"] == "clear") {
//清空画板
points.clear();
//通知更新
setState();
} else if (message["type"] == "sendDrawUndo") {
//撤销,缓存到撤销容器
undoPoints.add(points[points.length - 3]); //添加到撤销的数据里
points.removeAt(points.length - 3); //移除数据
//通知更新
setState();
} else if (message["type"] == "reverseUndoDate") {
//反撤销数据
List<DrawEntity> ss = undoPoints.removeLast();
points.insert(points.length - 2, ss);
//通知更新
setState();
}
},
onDone: () {
print("连接断开 onDone");
//尝试重新连接
_socketConnect();
},
onError: (err) {
print("连接异常 onError");
},
cancelOnError: true,
);
}
//清除数据
clear() {
//清除数据
points.clear();
//通知更新
setState();
_channel.sink
.add(jsonEncode({'uuid': 'xxxx', 'type': 'clear', 'msg': 'clear'}));
}
//绘制数据
sendDraw(Offset localPosition) {
if (points.length == 0) {
points.add(List<DrawEntity>());
points.add(List<DrawEntity>());
}
//添加绘制
points[points.length - 2].add(
DrawEntity(localPosition, color: pentColor, strokeWidth: pentSize));
// points.add(localPosition);
//通知更新
setState();
//发送绘制消息给服务端
_channel.sink.add(jsonEncode({
'uuid': 'xxxx',
'type': 'sendDraw',
'pentColor': pentColor,
'pentSize': pentSize,
"dx": localPosition.dx,
"dy": localPosition.dy
}));
}
//绘制Null数据隔断标识
sendDrawNull() {
//添加绘制标识
points.add(List<DrawEntity>());
//通知更新
setState();
//发送绘制消息给服务端
_channel.sink.add(jsonEncode({'uuid': 'xxxx', 'type': 'sendDrawNull'}));
}
//撤销一条数据
undoDate() {
//撤销,缓存到撤销容器
undoPoints.add(points[points.length - 3]); //添加到撤销的数据里
points.removeAt(points.length - 3); //移除数据
setState();
//发送绘制消息给服务端
_channel.sink.add(jsonEncode({'uuid': 'xxxx', 'type': 'sendDrawUndo'}));
}
//反撤销一条数据
reverseUndoDate() {
List<DrawEntity> ss = undoPoints.removeLast();
points.insert(points.length - 2, ss);
setState();
//发送绘制消息给服务端
_channel.sink.add(jsonEncode({'uuid': 'xxxx', 'type': 'reverseUndoDate'}));
}
@override
void dispose() {
_channel.sink?.close();
super.dispose();
}
_update() {
pointsList = List<DrawEntity>();
for (int i = 0; i < points.length - 1; i ) {
pointsList.addAll(points[i]);
pointsList.add(null);
}
}
setState() {
_update();
notifyListeners();
}
}
- 有了以上的实现后,创建 draw_page.dart 搭建我们的主页面
import 'package:flutter/material.dart';
import 'package:flutter/widgets.dart';
import 'package:fluttercontrol/page/drawguess/draw_provider.dart';
import 'package:fluttercontrol/page/drawguess/widget/signature_painter.dart';
import 'package:provider/provider.dart';
//绘制布局页面 ( pengzhenkun - 2020.04.30 )
class DrawPage extends StatefulWidget {
@override
_DrawPageState createState() => _DrawPageState();
}
class _DrawPageState extends State<DrawPage> {
DrawProvider _provider = DrawProvider();
@override
void initState() {
super.initState();
_provider.connect();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("WebSocket Draw"),
actions: <Widget>[
IconButton(
icon: Icon(Icons.call_missed_outgoing),
onPressed: () {
//撤销一步
_provider.undoDate();
},
),
IconButton(
icon: Icon(Icons.call_missed),
onPressed: () {
//反撤销
_provider.reverseUndoDate();
},
),
],
),
body: ChangeNotifierProvider.value(
value: _provider,
child: Consumer<DrawProvider>(
builder: (context, drawProvider, _) {
return Container(
color: Color(0x18262B33),
child: Column(
children: <Widget>[
Expanded(
child: Stack(
children: [
Container(
color: Colors.white,
),
Text(drawProvider.points.length.toString()),
GestureDetector(
//手势探测器,一个特殊的widget,想要给一个widge添加手势,直接用这货包裹起来
onPanUpdate: (DragUpdateDetails details) {
//按下
RenderBox referenceBox =
context.findRenderObject();
Offset localPosition = referenceBox
.globalToLocal(details.globalPosition);
drawProvider.sendDraw(localPosition);
},
onPanEnd: (DragEndDetails details) {
drawProvider.sendDrawNull();
}, //抬起来
),
CustomPaint(
painter:
SignaturePainter(drawProvider.pointsList)),
],
),
),
Padding(
padding: EdgeInsets.only(left: 10, right: 80, bottom: 20),
child: Wrap(
spacing: 5,
runSpacing: 5,
crossAxisAlignment: WrapCrossAlignment.center,
children: <Widget>[
buildInkWell(drawProvider, 5),
buildInkWell(drawProvider, 8),
buildInkWell(drawProvider, 10),
buildInkWell(drawProvider, 15),
buildInkWell(drawProvider, 17),
buildInkWell(drawProvider, 20),
],
),
),
Padding(
padding: EdgeInsets.only(left: 10, right: 80, bottom: 20),
child: Wrap(
spacing: 5,
runSpacing: 5,
children: pintColor.keys.map((key) {
Color value = pintColor[key];
return InkWell(
onTap: () {
// setColor(context, key);
drawProvider.pentColor = key;
drawProvider.notifyListeners();
},
child: Container(
width: 32,
height: 32,
color: value,
child: drawProvider.pentColor == key
? Icon(
Icons.done,
color: Colors.white,
)
: null,
),
);
}).toList(),
),
)
],
),
);
},
),
),
floatingActionButton: FloatingActionButton(
onPressed: _provider.clear,
tooltip: '',
child: Icon(Icons.clear),
));
}
InkWell buildInkWell(DrawProvider drawProvider, double size) {
return InkWell(
onTap: () {
drawProvider.pentSize = size;
drawProvider.notifyListeners();
},
child: Container(
width: 40,
height: 40,
child: Center(
child: Container(
decoration: new BoxDecoration(
color: pintColor[drawProvider.pentColor],
//设置四周圆角 角度
borderRadius: BorderRadius.all(Radius.circular(size / 2)),
//设置四周边框
border: drawProvider.pentSize == size
? Border.all(width: 1, color: Colors.black)
: null,
),
width: size,
height: size,
),
),
),
);
}
@override
void dispose() {
_provider.dispose();
super.dispose();
}
}
- WebSocket 服务端使用 Dart 编写,没有太多逻辑,只做了数据的转发.
- 核心代码如下
//处理消息
void handMsg(dynamic msg, sct) {
print('收到客户端消息:${msg}' webSockets.length.toString());
msg = jsonDecode(msg);
if (msg["type"] == "sendDraw" ||//正在连续绘制
msg["type"] == "clear" ||//清空画板
msg["type"] == "sendDrawNull" ||//手抬起,添加占位
msg["type"] == "sendDrawUndo" ||//撤销,缓存到撤销容器
msg["type"] == "reverseUndoDate")//反撤销数据
//给其它所有客户端回复当前客户端发了什么
for (WebSocket webSocket in webSockets) {
//判断是否有关闭代码,如果没有证明客户端当前未关闭,给它回复
if (webSocket.closeCode == null && webSocket != sct) {
//回复客户端一条消息
webSocket.add(jsonEncode(msg));
}
}
}
大功告成
附源码:
- Flutter:https://gitee.com/pengzhenkun/flutter_draw
- DartServer:https://gitee.com/pengzhenkun/dart_server