每周快照是Minecraft Java版的测试机制,主要用于下一个正式版的特性预览。

然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份适用于正式版的Mod不兼容快照,且大多数Mod都不对每周快照提供支持

Minecraft 1.16 仍未发布,20w20a 为其第 16 个预览版。

转载本贴时须要注明原作者以及本帖地址


我的世界java版1.18快照(我的世界Java版本资讯)(1)

NEWS

Minecraft Snapshot 20w20aMinecraft 快照 20w20aA Minecraft Java SnapshotMinecraft Java版快照

This week we are releasing a bit of a smaller snapshot. However, if you're into switching game modes and completing advancements, this is right up your alley!本周快照有些水。不过,如果你经常切换游戏模式以及完成进度的话,这个快照会让你开心的!New Features in in 20w20a20w20a 的新特性Added new Game Mode Switcher debug menu加入了用于切换游戏模式的调试屏幕Added new Nether Advancements加入了几个下界进度Game Mode Switcher切换游戏模式New F3 debug feature which allows you to switch game modes with traditional 'tabbing' functionality.这是一个新的 F3 调试功能,能够让你在不同游戏模式之间进行切换(体验起来和 Alt Tab 差不太多)。Hold F3 and tap F4 to open the menu按住 F3 并单击 F4 打开该屏幕Tapping F4 will cycle the game mode, or you can use the mouse单击 F4 会在不同游戏模式之间循环切换。你也可以直接用鼠标点Release F3 to apply松开 F3 来切换到选定的模式Your last game mode is remembered and will be the first selected option, so you can quickly toggle between two game modes with a single press of F3 F4!游戏会记住你上次选中的游戏模式,并将其作为第一个候选项,所以你可以只按一次 F3 F4 快速在两个游戏模式之间互换!F3 N (Toggle Spectator)F3 N(切换到旁观者模式)A small change has been made to this debug combination.我们对该调试组合键进行了一些小更改。By default, using this key would return to Creative after toggling from Spectator. It now will toggle back to the previous game mode you had之前,在切换到旁观者模式后,使用这个组合键会把你切换为创造模式。现在它会把你切换回你之前的模式了As an example, if you were in Survival, then toggled to Spectator and back, you would be set back to Survival举个例子,假设你之前是生存模式,然后切换到了旁观者模式,这时使用 F3 N 会把你设置回生存模式

New Advancements新进度注:以下新进度的译名来自 Crowdin,非本人翻译,也不一定为正式译名,仅供参考。

  • Hidden in the Depths unlocks when obtaining Ancient Debris
  • 深藏不露获取到远古残骸时解锁
  • Cover Me in Debris unlocks when obtaining full Netherite armor
  • 用残骸包裹我获取到全套下界合金盔甲时解锁
  • Country Lode, Take Me Home unlocks when using a Compass on a Lodestone
  • 故乡磁石,带我回家 在磁石上使用指南针时解锁
  • Who Is Cutting Onions? unlocks when obtaining Crying Obsidian
  • 谁在切洋葱? 获取到哭泣的黑曜石时解锁
  • Not Quite 'Nine' Lives unlocks when setting a Respawn Anchor to the maximum
  • 不止“九”条命 把重生锚充满能时解锁
  • This Boat Has Legs unlocks when riding a Strider with a Fungus on a Stick
  • 此船有腿 拿着诡异菌钓竿骑乘炽足兽时解锁
  • Hot Tourist Destinations unlocks when visiting all Biomes in the Nether
  • 热门景点 当前往了下界所有生物群系时解锁
  • Those Were the Days unlocks when entering a Bastion Remnant
  • 光辉岁月 进入堡垒遗迹时解锁
  • War Pigs unlocks when looting a chest in a Bastion Remnant
  • 与猪之战 在堡垒遗迹中开启箱子时解锁
  • Oh Shiny unlocks when distracting an angry Piglin with gold
  • 金光闪闪 用金子使愤怒的猪灵分神时解锁Changes in 20w20a20w20a 的改动The Bullseye advancement now unlocks when hitting the bullseye of a target block from at least 30 meters away正中靶心进度在 30 米开外射中靶心时才会解锁The Serious Dedication advancement is now awarded for obtaining a Netherite Hoe终极奉献进度现在获取到下界合金锄时才会解锁Obtaining Blackstone now also counts for the Stone Age advancement获取黑石现在会计入到石器时代进度Breeding Striders now counts for `The Parrots and the Bats` and is now required for Two by Two繁殖炽足兽现在会计入到我从哪儿来?进度,并且成为了成双成对进度的必要条件之一

Technical Changes in 20w20a20w20a 的技术性改动

  • Shulkers with NoAI can now be summoned with rotation.
  • NoAI 的潜影贝在被生成时可以有朝向了。
  • Added thrown_item_picked_up_by_entity advancement trigger
  • 添加了 thrown_item_picked_up_by_entity 进度触发器
  • Added player_generates_container_loot advancement trigger
  • 添加了 player_generates_container_loot 进度触发器
  • Added item_used_on_block advancement trigger
  • 添加了 item_used_on_block 进度触发器
  • Removed safely_harvest_honey advancement trigger
  • 移除了 safely_harvest_honey 进度触发器

Advancements进度thrown_item_picked_up_by_entity trigger typethrown_item_picked_up_by_entity 触发器Properties:属性:

  • item matches the thrown item which was picked up
  • item 匹配被捡起来的物品
  • entity matches the entity which picked up the item
  • entity 匹配捡起该物品的实体

player_generates_container_loot trigger typeplayer_generates_container_loot 触发器Properties:属性:loot_table matches the resource location of the generated loot tableloot_table 匹配被生成的战利品表的命名空间 IDitem_used_on_block trigger typeitem_used_on_block 触发器Properties:属性:

  • location matches the location at the center of the block the item was used on
  • location 匹配被使用该物品的方块的中心的位置
  • item matches the item used on the block
  • item 匹配使用在该方块上的物品

Miscellaneous trigger changes其他触发器改动

  • location got a new property smokey which checks if the location is closely above a campfire
  • location 谓词增加了新的 smokey 属性,用于检测该位置是否紧挨在营火上方
  • entity_properties got new properties vehicle and targetedEntity which match the vehicle or the entity targeted by a mob
  • entity_properties 增加了新的 vehicle 和 targetedEntity 属性,分别用于匹配该实体的载具与该实体的目标实体

Fixed bugs in 20w20a20w20a 修复的漏洞

  • MC-118234 - Advancement ‘Not Today, Thank You’ can be triggered by non-arrow projectiles
  • MC-118234 - 进度「不吃这套,谢谢」可以被箭以外的弹射物触发
  • MC-173207 - Bullseye advancement can be made when using a non-arrow projectile, even though the description explicitly mentions arrows
  • MC-173207 - 「正中靶心」进度可以被箭以外的弹射物触发,然而进度描述中明确表明了要用箭
  • MC-173756 - Ice Bucket Challenge advancement can be obtained by collecting obsidian from bartering
  • MC-173756 - 与猪灵交换得到的黑曜石能够触发「冰桶挑战」进度
  • MC-175992 - Striders are not part of the “Two by Two” advancement challenge
  • MC-175992 - 炽足兽不算在「成双成对」进度内
  • MC-179481 - Structure block offset can’t be bigger than 32
  • MC-179481 - 结构方块的偏移不能大于 32
  • MC-182967 - Throwing ender pearl whilst mounted doesn’t teleport you
  • MC-182967 - 在骑着实体时丢出末影珍珠不会被成功传送

注:转载自MCBBS

原作者:SPGoding

原帖地址:https://www.mcbbs.net/forum.php?mod=viewthread&tid=1045050

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