提纲1. 事件分发的事件有哪些,涉及到哪些方法

名称值含义ACTION_DOWN0按下的手势已开始,动作包含初始开始位置。ACTION_UP1按下手势完成后,运动包含最终的释放位置以及自上一次下移或移动事件以来的所有中间点ACTION_MOVE2A change has happened during a press gesture (between {@link #ACTION_DOWN} and {@link #ACTION_UP})ACTION_CANCEL3当前手势已中止。.........

1.View的事件分发的重要的方法:diapatchTouchEvent和touchEvent,onClick

|---View | |---boolean dispatchTouchEvent(MotionEvent event) | |--- boolean onTouchEvent(MotionEvent event)

1.1 dispatchTouchEvent: 如果事件由视图处理,则为true,否则为false。

public boolean dispatchTouchEvent(MotionEvent event) { // If the event should be handled by accessibility focus first. if (event.isTargetAccessibilityFocus()) { // We don't have focus or no virtual descendant has it, do not handle the event. if (!isAccessibilityFocusedViewOrHost()) { return false; } // We have focus and got the event, then use normal event dispatch. event.setTargetAccessibilityFocus(false); } boolean result = false; if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(event, 0); } final int actionMasked = event.getActionMasked(); if (actionMasked == MotionEvent.ACTION_DOWN) { // Defensive cleanup for new gesture stopNestedScroll(); } if (onFilterTouchEventForSecurity(event)) { if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) { result = true; } // 重点 判断listenerInfo 中是否有事件listenter 并且mOnTouchListener.onTouc 返回true ListenerInfo li = mListenerInfo; if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event)) { result = true; } // 第二个重点,如果上述判断为false,并且 onTouchEventr返回为true,消耗事件 if (!result && onTouchEvent(event)) { result = true; } } if (!result && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(event, 0); } // Clean up after nested scrolls if this is the end of a gesture; // also cancel it if we tried an ACTION_DOWN but we didn't want the rest // of the gesture. if (actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_CANCEL || (actionMasked == MotionEvent.ACTION_DOWN && !result)) { stopNestedScroll(); } return result; }

  1. dispatchTouchEvent中final int actionMasked = event.getActionMasked();
  2. ListenerInfo :将view所有的listener信息封装到一个对象中。
  3. 在该方法中有两个判断:

ListenerInfo li = mListenerInfo; if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event)) { result = true; } if (!result && onTouchEvent(event)) { result = true; }

如果onTouchEvent或者是onTouchListenner是true的话,会消费此事件,同时,在这里也走了onTouchEvent

三个问题:1. 在activity中调用了

mTouchView.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { Log.e("TAG", "onTouch: " event.getAction()); return false; } }); mTouchView.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.e("TAG", "onClick: " ); } }); /***********TabLayout************/ @Override public boolean onTouchEvent(MotionEvent event) { Log.e("TAG", "onTouchEvent: " event.getAction()); return super.onTouchEvent(event); }

执行顺序:

2. 如果是Tablyout中直接return ture呢?

不执行onClick,因为onClick在View.OntouchEvent中的ACTION_UP中,若直接return true 就不会走super中的方法。

3. 如果是dispatchEvent return true呢?

什么都不执行

分发流程

super.dispatchEvent->ListenerInfo->super.onTouchEvent(event)->ACTION_UP->performListener().

2. ViewGroup的事件分发:

首先是actionDown:

if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { // final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } }

|---ViewGroup | |---dispatchTouchEvent | | |---onInterceptTouchEvent(ev)


有View会消耗时间的情况(比如点击,onTouchListener)


View中没有消费事件的情况。只走一遍

viewGroup的源码分析

actionDown

/** * Clears all touch targets. */ private void clearTouchTargets() { TouchTarget target = mFirstTouchTarget; if (target != null) { do { TouchTarget next = target.next; target.recycle(); target = next; } while (target != null); mFirstTouchTarget = null; //清除target } } <!---------------------------------------------------> if (!canceled && !intercepted) // intercepted 默认是没有拦截 { if (newTouchTarget == null && childrenCount != 0) { for (int i = childrenCount - 1; i >= 0; i--) {//反序列的for循环 先拿最上面的layout if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { } } } }


/** * Transforms a motion event into the coordinate space of a particular child view, * filters out irrelevant pointer ids, and overrides its action if necessary. * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead. */ private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) { final boolean handled; final int oldAction = event.getAction(); if (cancel || oldAction == MotionEvent.ACTION_CANCEL) { event.setAction(MotionEvent.ACTION_CANCEL); if (child == null) { handled = super.dispatchTouchEvent(event); } else { handled = child.dispatchTouchEvent(event); } event.setAction(oldAction); return handled; } // Calculate the number of pointers to deliver. final int oldPointerIdBits = event.getPointerIdBits(); final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits; // If for some reason we ended up in an inconsistent state where it looks like we // might produce a motion event with no pointers in it, then drop the event. if (newPointerIdBits == 0) { return false; } final MotionEvent transformedEvent; if (newPointerIdBits == oldPointerIdBits) { if (child == null || child.hasIdentityMatrix()) { if (child == null) { handled = super.dispatchTouchEvent(event); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; event.offsetLocation(offsetX, offsetY); handled = child.dispatchTouchEvent(event); event.offsetLocation(-offsetX, -offsetY); } return handled; } transformedEvent = MotionEvent.obtain(event); } else { transformedEvent = event.split(newPointerIdBits); } // Perform any necessary transformations and dispatch. if (child == null) { handled = super.dispatchTouchEvent(transformedEvent); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; transformedEvent.offsetLocation(offsetX, offsetY); if (! child.hasIdentityMatrix()) { transformedEvent.transform(child.getInverseMatrix()); } handled = child.dispatchTouchEvent(transformedEvent); } // Done. transformedEvent.recycle(); return handled; }

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